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Game-based learning is:
Using games for purposeful fun.
Using games for learning.
Letting students run wild and play.
Which isn't a type of world in the Minecraft Library?
Which aren't one of the six principles of game-based learning?
The success dynamic
What do we call breaking a block in Minecraft?
What is one way that a student currently CAN'T access a world in Minecraft?
Directly through the in-game library
Through a shared link to your LMS such as Teams or Google Classroom
Through a link via email
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